While porting my sound engine to other platforms I came across several platform limitations. The easier one, turned out to be Win32 and Windows Mobile, of course. The harder ones, Symbian and Palm. What I’ve learned so far is that when coding multiplatform code, its really hard to keep the design as we want. We [...]
Archive of posts filed under the Game Development category.
czPlayer Sound System
Finally I resumed work in some of my own projects. I’ve been working on my Sound System (czPlayer), which I intend to license to BitRabbit. About czPlayer Sound System: Platforms supported: – Win32 – Pocket PC – Symbian – Palm Features: – Sound.. of course. – MOD and IT support – More to come. czPlayer [...]
Alpha testers needed for GalacticMelee online game
Alpha testers needed. http://www.galacticmelee.com/ Go on and dogfight… From the site… Galactic Melee is a physics based massively multiplayer space combat action game. You are a single fighter pilot among hundreds, carving a path through the chaos of fighter to fighter battle. Become the top ranked dueler in tournament mode. Kill in 90 seconds or [...]