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	<title>Rui Figueira's Blog &#187; Game Development</title>
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	<description>Knowing is not enough; we must apply. Willing is not enough; we must do.</description>
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		<title>czPlayer Sound System is growing</title>
		<link>http://www.crazygaze.com/blog/2007/10/15/czplayer-sound-system-is-growing/</link>
		<comments>http://www.crazygaze.com/blog/2007/10/15/czplayer-sound-system-is-growing/#comments</comments>
		<pubDate>Mon, 15 Oct 2007 16:37:47 +0000</pubDate>
		<dc:creator>ruifig</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[audio engine]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sound system]]></category>

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		<description><![CDATA[czPlayer, the sound system I&#8217;ve been developing, it&#8217;s slowly growing. After a few days blind coding while porting to PalmOS, without having a device to test on, and not even an emulator (I&#8217;m compiling full-ARM code for PalmOS), today I was finally able to test it. Worked at the first try! I could only say&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p><!--adsense--><br />
czPlayer, the sound system I&#8217;ve been developing, it&#8217;s slowly growing. After a few days blind coding while porting to PalmOS, without having a device to test on, and not even an emulator (I&#8217;m compiling full-ARM code for PalmOS), today I was finally able to test it. Worked at the first try! I could only say&#8230; Man,that&#8217;s strange, I wasn&#8217;t expecting that!</p>
<p>That was one in a million, I think. hehe</p>
<p>There are still some things to improve, features to add, and more refactoring to do, but its already working on Windows, Windows Mobile, Symbian, and Palm, which are my targeted platforms at the moment, so things should be easier now.</p>
<p>If anyone is interested, I&#8217;ll be licensing czPlayer in a very near future.</p>
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		<title>czPlayer Sound System</title>
		<link>http://www.crazygaze.com/blog/2007/09/07/czplayer-sound-system/</link>
		<comments>http://www.crazygaze.com/blog/2007/09/07/czplayer-sound-system/#comments</comments>
		<pubDate>Fri, 07 Sep 2007 12:05:37 +0000</pubDate>
		<dc:creator>ruifig</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[audio engine]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sound system]]></category>

		<guid isPermaLink="false">http://www.crazygaze.com/blog/archives/17</guid>
		<description><![CDATA[Finally I resumed work in some of my own projects. I&#8217;ve been working on my Sound System (czPlayer), which I intend to license to BitRabbit. About czPlayer Sound System: Platforms supported: - Win32 - Pocket PC - Symbian - Palm Features: - Sound.. of course. - MOD and IT support - More to come. czPlayer [...]]]></description>
			<content:encoded><![CDATA[<p>Finally I resumed work in some of my own projects. I&#8217;ve been working on my Sound System (czPlayer), which I intend to license to <a href="http://www.bitrabbit.net" title="BitRabbit">BitRabbit</a>.</p>
<p>About czPlayer Sound System:<br />
Platforms supported:<br />
-    Win32<br />
-    Pocket PC<br />
-    Symbian<br />
-    Palm<br />
Features:<br />
- Sound.. of course. <img src='http://www.crazygaze.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
-    MOD and IT support<br />
- More to come.</p>
<p>czPlayer codebase started around 1998, when I created a music disk (See <a href="http://en.wikipedia.org/wiki/Music_disk">http://en.wikipedia.org/wiki/Music_disk</a> ) with some friends. I&#8217;ve done all the code, and two friends of mine the gfx and sfx. We we were still using MS-DOS at that time.<br />
Everything was coded in Watcom C++ compiler which was the best DOS compiler at the time, and the <a href="http://en.wikipedia.org/wiki/PMODE">PMODE/W</a> dos extender.</p>
<p>I think we&#8217;ve done everything in our summer vacations, in 2-3 months<br />
At that time, czPlayer was called Jupiter Sound System or something like that. It had nice features for a DOS sound library, supporting SB mono to SB 16, Gravis Ultrasound with both hardware and software mixing to overcome some limitations. See (http://en.wikipedia.org/wiki/Gravis_Ultrasound)</p>
<p>Maybe I&#8217;ll post here a video or the music disk itself later.</p>
<p>Anyway, most of the code was refactored by now, and doesn&#8217;t look like the old code.</p>
<p>It&#8217;s nice to be back to my projects.</p>
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