15 October 2007, 4:37 pm
czPlayer, the sound system I’ve been developing, it’s slowly growing. After a few days blind coding while porting to PalmOS, without having a device to test on, and not even an emulator (I’m compiling full-ARM code for PalmOS), today I was finally able to test it. Worked at the first try! I could only say… Man,that’s strange, I wasn’t expecting that!
That was one in a million, I think. hehe
There are still some things to improve, features to add, and more refactoring to do, but its already working on Windows, Windows Mobile, Symbian, and Palm, which are my targeted platforms at the moment, so things should be easier now.
If anyone is interested, I’ll be licensing czPlayer in a very near future.
9 October 2007, 10:31 am
The first day I was supposed to start working for gEasy, they tell me they cancelled the contract with their publisher.
That means I’m available for any other contracts, if anyone reads this. 
Meanwhile, I’m working on my own projects, which should get me some income, particularly with BitRabbit.
Also, soon I’ll start posting some game development articles. I already have some topics planned to start with, like:
- Game states
- GUI
- Sound
- Networking (maybe)
Its just some ideas I want to start with. Graphics is out of that list for a while.
I will most probably concentrate on mundane tasks I encountered and learned during the time I worked on Galactic Melee. Those things we don’t think about when we first start a game, but eventually we’ll get to it, like how to manage game states (menu, gameplay, credits, etc), or how to plan the code for a UI screen, which is in fact easy, but for a non-trivial UI screen, you’ll find yourself complicating the code a lot whenever you want to add more functionality.For that, planning with state-diagrams and implementing it with that approach too, made things a lot easier for me.
Anyway, as soon as I start posting those articles, if they are of any interest to you, you can buy me a coffee (read __donation__). You should see a link on the sidebar for that.
1 October 2007, 4:55 pm
I’ve been working the last 9 months for Jenkins Software in the game Galactic Melee (a massively multiplayer space combat action game), which is now in Beta stage.
Today I’m starting a new full-time contract with gEasy, working in Soldner 2.
Lets see what the future brings.
Meanwhile, I’m still working in my sound engine, in my spare time.