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Archive of posts filed under the Game Development category.

Cutscene using squirrel scripting

The last 2 weeks or so, I’ve been working on an update for Weston Westie, and one of the things coming out with the update is cutscenes. I’ve been integrating Squirrel Scripting into the engine, as I thought would make things easier if I used a scripting language. After the initial painful process of making [...]

Music Disk

Some time ago (2007 I think), I mentioned that czPlayer has origins in an old sound system I coded for a Music Disk, back in 1998. I managed to find a zip file with that same Music Disk, and wrap it with DOSBox, so that anyone can take a look, as it wouldn’t run in [...]

Plans for the next version of czPlayer

Been in Scotland for near 2 years already, working at RealtimeWorlds, more specifically in a game called APB. Times does fly when we’re having fun! Meanwhile, I did work a bit in czPlayer, but nothing really new. Mostly bugfixes or small features for a client. So despite not having any updates here in the blog, [...]