Been in Scotland for near 2 years already, working at RealtimeWorlds, more specifically in a game called APB.
Times does fly when we’re having fun!
Meanwhile, I did work a bit in czPlayer, but nothing really new. Mostly bugfixes or small features for a client.
So despite not having any updates here in the blog, the following things [...]
Archive of posts filed under the Game Development category.
Plans for the next version of czPlayer
czPlayer 0.2.1 Released
Here I am again.
Almost 2 months and here it is a new version.
No new fancy features or big changes. Basically, I’ve just added support for loading WAV files encoded with ADPCM (IMA and Microsoft ADPCM supported).
I’ve been so quiet for a reason…
Last 2 months I’ve been looking for a new position in [...]
Highly customizable C++ template String class
In my last contract, we used CEGUI for the User Interface. The String class provided and used by CEGUI uses an internal array as quick buffer for small strings, and reverts to the heap when the data doesn’t fit that quick buffer.
That approach increases performance if the quick buffer is big enough to hold [...]