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March 27, 2023
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Rui Figueira

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Category: Game Development

czPlayer Sound System is growing

czPlayer, the sound system I’ve been developing, it’s slowly growing. After a few days blind coding while porting to...
Game Development

gEasy cancelled contract with Publisher

The first day I was supposed to start working for gEasy, they tell me they cancelled the contract with...
Game Development, Personal

Multiplatform issues

While porting my sound engine to other platforms I came across several platform limitations. The easier one, turned out...
Game Development

czPlayer Sound System

Finally I resumed work in some of my own projects. I’ve been working on my Sound System (czPlayer), which...
Game Development, Personal

Alpha testers needed for GalacticMelee online game

Alpha testers needed. http://www.galacticmelee.com/ Go on and dogfight… 😉 From the site… Galactic Melee is a physics based massively...
Game Development

UML Applied – Second Edition

For some of the programming tasks I’ve been doing, I found myself planning things with UML State Diagrams. I...
Game Development
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Recent Posts
  • Generic RPCs added to czrpc
  • Support for server-side asynchronous functions
  • Modern C++ lightweight binary RPC framework without code generation
  • Dreaming about bears
  • Portable C++ Timer Queue
  • How strands work and why you should use them
  • Simple way to shutdown multiple consumer threads
  • Callstack markers (boost::asio::detail::call_stack)
  • Boost Asio, thread safety, and reinventing the wheel
  • Easy way to share data between instances
Categories
  • C++
  • Game Development
  • Personal
Archives
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  • December 2007 (3)
  • November 2007 (1)
  • October 2007 (3)
  • September 2007 (2)
  • July 2007 (1)
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  • January 2007 (5)
  • December 2006 (2)
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