Skip to content
Archive of posts filed under the Game Development category.

First public version of czPlayer Sound System (0.1.0)

I’ve just released the first public version of czPlayer Sound System. There are still things to improve and features to add, but a client is already using it as-is, so I chose to release it right after some documentation updates and small fixes/improvements. I have a huge list of things I want to improve, but [...]

Good UML Design Tool

In some previous posts I talked a little about UML, but I never talked about what tool I use. I have already tried a few. – BOUML – UML Pad – Rational Rose . Only used some years ago, and never liked it. – Visual Paradigm for UML So far, and by far… the one [...]

czPlayer Sound System is growing

czPlayer, the sound system I’ve been developing, it’s slowly growing. After a few days blind coding while porting to PalmOS, without having a device to test on, and not even an emulator (I’m compiling full-ARM code for PalmOS), today I was finally able to test it. Worked at the first try! I could only say… [...]