I’ve just released the first public version of czPlayer Sound System. There are still things to improve and features to add, but a client is already using it as-is, so I chose to release it right after some documentation updates and small fixes/improvements. I have a huge list of things I want to improve, but [...]
Archive of posts filed under the Game Development category.
Good UML Design Tool
In some previous posts I talked a little about UML, but I never talked about what tool I use. I have already tried a few. – BOUML – UML Pad – Rational Rose . Only used some years ago, and never liked it. – Visual Paradigm for UML So far, and by far… the one [...]
czPlayer Sound System is growing
czPlayer, the sound system I’ve been developing, it’s slowly growing. After a few days blind coding while porting to PalmOS, without having a device to test on, and not even an emulator (I’m compiling full-ARM code for PalmOS), today I was finally able to test it. Worked at the first try! I could only say… [...]