Archive for the ‘Personal’ Category

gEasy cancelled contract with Publisher

Tuesday, October 9th, 2007

The first day I was supposed to start working for gEasy, they tell me they cancelled the contract with their publisher.

That means I’m available for any other contracts, if anyone reads this. :)
Meanwhile, I’m working on my own projects, which should get me some income, particularly with BitRabbit.

Also, soon I’ll start posting some game development articles. I already have some topics planned to start with, like:

- Game states
- GUI
- Sound
- Networking (maybe)

Its just some ideas I want to start with. Graphics is out of that list for a while.
I will most probably concentrate on mundane tasks I encountered and learned during the time I worked on Galactic Melee. Those things we don’t think about when we first start a game, but eventually we’ll get to it, like how to manage game states (menu, gameplay, credits, etc), or how to plan the code for a UI screen, which is in fact easy, but for a non-trivial UI screen, you’ll find yourself complicating the code a lot whenever you want to add more functionality.For that, planning with state-diagrams and implementing it with that approach too, made things a lot easier for me.

Anyway, as soon as I start posting those articles, if they are of any interest to you, you can buy me a coffee (read __donation__). You should see a link on the sidebar for that.

New contract

Monday, October 1st, 2007

I’ve been working the last 9 months for Jenkins Software in the game Galactic Melee (a massively multiplayer space combat action game), which is now in Beta stage.

Today I’m starting a new full-time contract with gEasy, working in Soldner 2.

Lets see what the future brings.

Meanwhile, I’m still working in my sound engine, in my spare time.

czPlayer Sound System

Friday, September 7th, 2007

Finally I resumed work in some of my own projects. I’ve been working on my Sound System (czPlayer), which I intend to license to BitRabbit.

About czPlayer Sound System:
Platforms supported:
- Win32
- Pocket PC
- Symbian
- Palm
Features:
- Sound.. of course. :P
- MOD and IT support
- More to come.

czPlayer codebase started around 1998, when I created a music disk (See http://en.wikipedia.org/wiki/Music_disk ) with some friends. I’ve done all the code, and two friends of mine the gfx and sfx. We we’re still using MS-DOS at that time.
Everything was coded in Watcom C++ compiler which was the best DOS compiler at the time, and the PMODE/W dos extender.

I think we’ve done everything in our summer vacations, in 2-3 months
At that time, czPlayer was called Jupiter Sound System or something like that. It had nice features for a DOS sound library, supporting SB mono to SB 16, Gravis Ultrasound with both hardware and software mixing to overcome some limitations. See (http://en.wikipedia.org/wiki/Gravis_Ultrasound)

Maybe I’ll post here a video or the music disk itself later.

Anyway, most of the code was refactored by now, and doesn’t look like the old code.

It’s nice to be back to my projects.