After all that’s been happening at Realtime Worlds, I’ve decided to give another stab at going freelance for a while. I’ve been pondering it for a while, but faced with the recent events (APB’s lackluster sales, Realtime Worlds going into administration), I’ve pretty much decided that’s the way to go, at least for a while. [...]
Archive of posts filed under the Personal category.
gEasy cancelled contract with Publisher
The first day I was supposed to start working for gEasy, they tell me they cancelled the contract with their publisher. That means I’m available for any other contracts, if anyone reads this. Meanwhile, I’m working on my own projects, which should get me some income, particularly with BitRabbit. Also, soon I’ll start posting some [...]
New contract
I’ve been working the last 9 months for Jenkins Software in the game Galactic Melee (a massively multiplayer space combat action game), which is now in Beta stage. Today I’m starting a new full-time contract with gEasy, working in Soldner 2. Lets see what the future brings. Meanwhile, I’m still working in my sound engine, [...]