I’ve been working hard on czPlayer, and here is the result. Version 0.2.0 released.
The API is mostly incompatible with the previous 0.1.1 version.
I’ve made a lot of changes to this version and added some new features, so I decided to jump the version number to 0.2.0.
All the internal refactoring I’ve made will hopefully allow me [...]
Archive of posts filed under the Game Development category.
czPlayer 0.2.0 released
Simplifying code using states
Lately I have been refactoring czPlayer to add more features and make future maintenance easier.
Some parts of the code are almost 10 years old, when I first started playing with sound coding.
Needless to say, my code style and quality has improved a lot in 10 years, and it’s a funny thing to look at code [...]
czPlayer 0.1.1 released
New release of czPlayer.
Just a few bug fixes in the internal mixer, and minor changes in the documentation.
Those bugs were particular hard to find and fix. They appeared mostly for short looped sounds, like those commonly used in chiptunes, causing some distortion or high pitch. I was making some wrong calculations for looped sounds, which [...]