Here I am again. Almost 2 months and here it is a new version. No new fancy features or big changes. Basically, I’ve just added support for loading WAV files encoded with ADPCM (IMA and Microsoft ADPCM supported). I’ve been so quiet for a reason… Last 2 months I’ve been looking for a new position [...]
Archive of posts filed under the Game Development category.
Highly customizable C++ template String class
In my last contract, we used CEGUI for the User Interface. The String class provided and used by CEGUI uses an internal array as quick buffer for small strings, and reverts to the heap when the data doesn’t fit that quick buffer. That approach increases performance if the quick buffer is big enough to hold [...]
czPlayer 0.2.0 released
I’ve been working hard on czPlayer, and here is the result. Version 0.2.0 released. The API is mostly incompatible with the previous 0.1.1 version. I’ve made a lot of changes to this version and added some new features, so I decided to jump the version number to 0.2.0. All the internal refactoring I’ve made will [...]